Albedo \((\rho)\)
The ratio of reflected radiation to the incident radiation on a surface.
It is dimensionless quantity that typically ranges from 0 to 1, where:
0 : indicates no reflection (black body)
1 : indicates perfect reflection
$$
I=\rho (n \cdot s)E
$$
$$
\rho = \frac{I}{(\mathbf{n} \cdot \mathbf{s})E}
$$
where \(\)I is the pixel value intensity, \(\mathbf{n} \)is the surface normal, \(\mathbf{s}\) is the source direction, and \(E\) is the power of light source.
Shading \(\eta\)
The pixel intensity that changes with respect to geometric factors (surface normal and light source direction).
$$
I=\rho (n \cdot s)E
$$
$$
\eta = (\mathbf{n} \cdot \mathbf{s})E
$$
$$
I = \rho \eta
$$
$$
\eta = \frac{I}{\rho}
$$